Enemies

Throughout Classic mode, the protagonist will be facing against various monsters through their adventures. Each monster has one or more enemy attacks, all of which will require dodging and timing.

Basic Attack Pattern :
 * Straight = attacking in a straight line (Dodge by going up or down)


 * Charge = attacking in vertical line (Dodge by going backward)


 * Side = attacking in the upward section or downward section (Dodge by going to the opposite direction the monster retreated)


 * Slantwise = attacking diagonally, i.e: the monster retreated to the upward and attacked the downward (Dodge by going to the same direction the monster retreated)

Deadland Monsters
Dodging Regular monster fills 25% Rage Bar per dodge (before modifier/multiplier)

Dodging Mini Boss monster fills ~15% Rage Bar per dodge (before modifier/multiplier)

Dodging Boss monster fills ~17% Rage Bar per dodge (before modifier/multiplier)

Dodging Boss combo attack doesn't fills Rage Bar (before modifier/multiplier) but "Just Evade" give ~10% Rage Bar